I concepted, modeled, textured, optimized and integrated this Water Tank to be used in ULTIMATE GOLF. I concepted from real life reference, created the high poly, the low poly, UV'd the low and bake the high down to it using substance painter. After baking, I used Substance Painter to create the textures.
Once that was done, I flattened the Ambient occlusion map, the Red and Green channels from the normals onto the diffuse.
I then integrated the water tank into Unity.