I'm a 3D artist with a passion for the small imperfections in the world that give character to an object. Giving story to a world is what I love to do the most, so my phone gallery is made up of examples I see everyday for me to replicate or inspire me to place it into my own work.
Authored and integrated meshes, textures, and trim
sheets for multiple environments.
Documented asset creation processes for team.
Partnered with drone footage company to process
environment scans into usable game meshes.
Collaborated with art directors to implement consistent
style across multiple levels.
Optimized geometry and textures for quality
performance on mobile platforms.
Created and managed vendor asset lists for character,
environment, and tech art teams.
Reviewed and provided feedback on vendor assets.
Managed external partner collaboration; driving weekly
meetings, determining deliverables, and coordinating
deadlines.
Organized assets in Shotgrid and ADO to accurately
track asset processes and completion.
Authored documentation on Shotgrid usage,
development processes, and technical setup guides.
Led daily art review meetings and provided asset
feedback.
Modeled low, high, and mid poly 3D assets using Maya
and ZBrush.
Created and modified textures using Substance
Designer, Substance Painter, and Adobe Photoshop.
Validated textures in engine to ensure desired quality
and effects were attained.
Integrated completed assets into various proprietary and
commercial engines.
Authored specification documents to guide
implementation details for partner teams.
Reviewed and provided feedback for assets created by
outsource teams.
Recorded best practice art workflows during preproduction phase of project.
Modeled both high and low poly 3D assets using Maya,
3ds Max, and ZBrush.
Utilized studio tools to create LODs, aggregates, and
export assets and resources for game utilization.
Created, modified, and applied asset textures and
materials using Substance Designer, Substance Painter,
and Adobe Photoshop.
Arranged assets in scenes in Unity to test scale,
composition, and quality.
Corrected and completed assets provided by external
development partners to ensure studio's quality
standards were met.
Engaged in playtest sessions to debug art assets and
provide feedback for design and programming.