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Concrete Barrier

I concepted, modeled, textured, optimized and integrated this concrete barrier to be used in ULTIMATE GOLF. I concepted from real life reference, created the high poly, the low poly, UV'd the low and bake the high down to it using substance painter. After baking, I used Substance Painter to create the textures.
Once that was done, I flattened the Ambient occlusion map, the Red and Green channels from the normals onto the diffuse.
I created an even more optimized (LOD) version in Maya, baked the textures onto the lower poly version using maya.
Both versions were integrated into Unity.

AO, Diffuse, Roughness

AO, Diffuse, Roughness