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Delivery Truck Xpress Delivery

I concepted, modeled, textured, optimized and integrated this truck to be used in ULTIMATE GOLF. I concepted from real life reference, created the high poly, the low poly, UV'd the low and bake the high down to it using substance painter. After baking, I used Substance Painter to create the textures.
Once that was done, I flattened the Ambient occlusion map, the Red and Green channels from the normals onto the diffuse.
I created an even more optimized (LOD) version in Maya, baked the textures onto the lower poly version using maya.
The optimized version was the one integrated into Unity.
It was a pleasure to work alongside Senior Artist Jose Mundo in becoming more efficient in creating vehicles. I'll tag his portfolio below:
https://josemundomendoza.artstation.com

Albedo, Ambient Occlusion and Normals (Green and Red) are flattened onto 1 texture for performance in engine.

Albedo, Ambient Occlusion and Normals (Green and Red) are flattened onto 1 texture for performance in engine.

example of in game use

example of in game use