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Destiny 2: Manse Macabre Ship (Texturing & Integration)

For Destiny 2, I had the honor of texturing the "Manse Macabre" ship.
I created the dye source, materials and emissive lights. The VFX was done by another artist.
Integration was done in Bungie's proprietary game engine.
*Please note that this asset was a joint effort; the highpoly model and game mesh were not created by me. *