For Destiny 2, I had the honor of texturing the " Generations Shadow" ship.
I created the dye source, materials, vertex animation on the rotating fans and waving ropes, and the emissive lights. The thruster VFX was done by another artist.
Integration was done in Bungie's proprietary game engine.
*Please note that this asset was a joint effort; the highpoly model and game mesh were not created by me. Bungie was also in charge of the final revisions.*