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Destiny 2: Phantasmal Ghost Shell (Texturing & Integration)

For Destiny 2, I had the honor of texturing the "Phantasmal" ghost shell.
I created the dye source and materials, and added the flames effect. The glass was added by someone else.
Integration was done in Bungie's proprietary game engine.
*Please note that this asset was a joint effort; the highpoly model and game mesh were not created by me. Bungie was also in charge of the final revisions.*