During my time on the project, I was part of what was known as the building crew. The environment team had the goal of bringing Shanghai to fruition and I was honored to have a place in that. Utilizing tools for customization, applying in engine shaders, and following a pre-set guideline for the building locations, we brought to life a vision of Shanghai for players to immerse themselves in.
Birney - http://www.3dcritters.com/
Todd - https://albyback501.artstation.com/
Rob - https://robsimpson.art/
Sean - https://seankale.artstation.com/
John - https://www.linkedin.com/in/john-carlton-95aa13b6/