For Destiny 2, I had the honor of texturing the "Tethys" ghost shell.
I created the dye source and materials. The VFX was added by another artist.
Integration was done in Bungie's proprietary game engine.
*Please note that this asset was a joint effort; the highpoly model and game mesh were not created by me. Bungie was also in charge of the final revisions.*
VFX was completed by Ben Platnick

VFX credit to :
Ben Platnick
Artstation Profile: https://www.artstation.com/s3pirion
Exact Time is 1:10