For Destiny 2, I had the honor of texturing the "Trussworked Clipper" ship.
I created the dye source, materials and emissive lights.The VFX was done by another artist.
Integration was done in Bungie's proprietary game engine.
*Please note that this asset was a joint effort; the highpoly model and game mesh were not created by me. Bungie was also in charge of the final revisions.*
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