For Destiny 2, I had the honor of texturing the "Hearthfire" ghost shell.
I created the dye source and materials, added the scorched effect, and added the vertex animations. The VFX was done by another artist.
Integration was done in Bungie's proprietary game engine.
*Please note that this asset was a joint effort; the highpoly model and game mesh were not created by me. Bungie was also in charge of the final revisions.*
exact time is 00:11