For Destiny 2, I had the honor of texturing the "Additive" ghost shell.
I created the dye source and materials, and added the glowing effect.
Integration was done in Bungie's proprietary game engine.
*Please note that this asset was a joint effort; the highpoly model and game mesh were not created by me. Bungie was also in charge of the final revisions.*
Time is at 3:44