Created this asset from start to finish for an art test. Total time taken to create this asset and render it in Unreal Engine took a total of about 24 hours. I used substance designer to get the base materials I would expand upon in painter. I wanted to capture as much detail as possible to such a low poly, so Zbrush was a huge help in this process, creating high poly geo from alphas to bake onto the low. really fun problem solving, and just great practice in saving as much geo as possible.